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 Forum index » Instruments and Equipment » Nord Lead and Nord Wave synths
Nord Lead 2x modify sound 783
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privileged



Joined: Sep 25, 2007
Posts: 15
Location: tokyo

PostPosted: Mon Mar 03, 2008 8:36 pm    Post subject: Nord Lead 2x modify sound 783 Reply with quote  Mark this post and the followings unread

I'd like to change this sound in 2 ways.

1) cut the tone that comes in at the end (I want explode-y take-off noise only)

2) Make it attack faster. There is a little pick-up sound when I press the key, then the real take-off starts. I'd like to eliminate the little take-off.

For part 1, I thought some combo of attack/delay/sustain would do the trick, but it doesn't seem to.
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Wout Blommers



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PostPosted: Tue Mar 04, 2008 4:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Could you send the Program as a single SysEx file?

Wout
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privileged



Joined: Sep 25, 2007
Posts: 15
Location: tokyo

PostPosted: Tue Mar 04, 2008 8:24 am    Post subject: Reply with quote  Mark this post and the followings unread

obviously i am slow at this.

is an ngf file acceptable?

Edited: I thought I attached this before but actually it said can't attach .ngf. Now attached as .zip


priv 001.zip
 Description:

Download (listen)
 Filename:  priv 001.zip
 Filesize:  200 Bytes
 Downloaded:  496 Time(s)


Last edited by privileged on Tue Mar 04, 2008 2:04 pm; edited 1 time in total
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Wout Blommers



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PostPosted: Tue Mar 04, 2008 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

privileged wrote:
obviously i am slow at this.

is an ngf file acceptable?
Sure! Smile

Wout
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Wout Blommers



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PostPosted: Wed Mar 05, 2008 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

privileged wrote:
... I thought I attached this before but actually it said can't attach .ngf. Now attached as .zip
*.ngf is just SysEx with another name: just rename it *.syx and you can send it everywhere and it will open in NordGenerator too.

NordGenerator can handle *.syx, *.ngf and *.mid.

Wout
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privileged



Joined: Sep 25, 2007
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Location: tokyo

PostPosted: Wed Mar 05, 2008 2:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you, I will do that in the future. In fact it's probably something I've done before and forgotten. Anyway I trust you got the file from the zip for now?
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blue hell
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PostPosted: Wed Mar 05, 2008 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

I just added ngf to the allowed file extensions, so in the future you can just use *.ngf files as well.
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Wout Blommers



Joined: Sep 07, 2003
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PostPosted: Wed Mar 05, 2008 10:40 am    Post subject: Re: Nord Lead 2x modify sound 783 Reply with quote  Mark this post and the followings unread

privileged wrote:
I'd like to change this sound in 2 ways.
1) cut the tone that comes in at the end (I want explode-y take-off noise only)
2) Make it attack faster. There is a little pick-up sound when I press the key, then the real take-off starts. I'd like to eliminate the little take-off.
For part 1, I thought some combo of attack/delay/sustain would do the trick, but it doesn't seem to.
There are two rather obscure going on... FM modulation, made by the ModEnv and Sync. This asking for troubles, mister! Smile
Osc2 is FM-ing Osc1 by the values given by the ModEnv. So, Osc1 isn't that stable in sound...
Osc2 is synched to Osc1, so when Osc1 changes...
Anyway, I think much is done by reducing the ModEnv. This Env shoots down at once and returns slowly to above... Then adjust the sound by the AmpEnvDecay.

The useful range of the effect isn't that large, due to the FM-Sync combination. Lower sound produce the strange rumble at the start of the sound.

I made a useful range from G3-C6, if you use the Wheel (Morph) in the range G3-G4 (open).

What do you think about the attached program?

Wout


Sound783Modified.syx
 Description:
Modified 783

Download (listen)
 Filename:  Sound783Modified.syx
 Filesize:  139 Bytes
 Downloaded:  507 Time(s)

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privileged



Joined: Sep 25, 2007
Posts: 15
Location: tokyo

PostPosted: Sat Mar 08, 2008 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

nice, thank you for the advice, and thanks a lot for making and posting that sound!

I liked the sort of... i don't know, gunshot noise at the beginning but you were right by messing with the "mod env - amount" i can affect the timing of the attack, which is exactly what I was looking for.

the decay -- i got the tone quieter but not quite perfect but anyway, much improved and useable.

***thank you!!!***
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