Posted: Sat Apr 03, 2010 6:53 am Post subject:
Simple Lunetta - in Synthedit!
This patch requires synthedit, I'm working on getting the VST version to work. This really does sound remarkably like a real Lunetta. I used three oscillators, an oscillator driving a 'step counter,' an XOR gate, OR gate, and a shift register. It is great fun to play with, and one can alter the patching at will within synthedit. I hope SOMEONE on this subforum has synthedit. Included is an image of the patch. I haven't been able to record its output yet, but will as soon as I figure out how. As an owner and operator of a Lunetta this was remarkably easy to put together despite only working with synthedit for a day or two. Logic is fun.
LunettaOne.png
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I figured out a workaround for recording files.. I used a VERY handy VST called BizuneFXR. One can use VSTs within synthedit, and create your own (this is its real purpose). Anyway, I'm still working on this and I've decided it definitely needs more work. This is just one patch of many possible.
I'm not sure droffset.. I'm just scratching the surface of synthedit. It's pretty powerful though; I'd say at LEAST 50% of the freeware vsts I use were made in synthedit. I use a very wide variety of tools but I can't recall whether any of them utilize a blinking LED sort of thing. I'll attempt to investigate this.
I have used Synthedit. I wrote a nice ambiophonicDSP with it. It was great, but I switched to SynthMaker. It is very similar, but to me it's more useful for sample accurate audio DSP.
Anyway, doing Lunetta circuits on a system like SynthEdit is a natural. Please keep us posted. _________________ --Howard
my music and other stuff
Joined: Feb 11, 2010 Posts: 42 Location: up on Cripple Creek (CO)
Posted: Fri Apr 09, 2010 4:10 pm Post subject:
Well, they aren't really Lunetta-inspired (I've only just stumbled on this concept myself), but many of the things I've done in SE are in a similar frame of mind I think, there are even a few things that use some of SE's logic stuff. Download index here:
Slugger,
Thanks for posting! I've used sg-grainbot some on my tracks. Nice work. I'm obviously just getting into Synthedit. Some of my truly favorite plugins are made by a group (someone?) called Insert Piz Here.
These are awesome plugins with logic gates and other tasty tidbits.. anyone into lunetta's or glitchy, dirty synths would totally love these. I've used them in a bunch of my songs. Accurate pitch tracking is not part of the picture here. Enjoy, all. I'd love to hear what people think of these.
Joined: Feb 11, 2010 Posts: 42 Location: up on Cripple Creek (CO)
Posted: Fri Apr 09, 2010 4:46 pm Post subject:
Thanks, telstarmagikistferrari... cool to hear from a user.
Yep, I know the Piz... I did some of the presets for the latest version of Mr. Alias Pro too. That is one awesome noise machine. _________________ the synthgeek pages - samples & stuff
my blog
Joined: Feb 11, 2010 Posts: 42 Location: up on Cripple Creek (CO)
Posted: Fri Apr 09, 2010 4:56 pm Post subject:
quick PS:
Here is a link to an interesting 3rd party module called LogiMod that has a bunch of interesting "modes" you can use to combine inputs (on the SE Gathering site):
Joined: Feb 02, 2009 Posts: 515 Location: London area
Audio files: 2
Posted: Fri Apr 09, 2010 5:50 pm Post subject:
Thanks for posting these links, can't wait to dig into them when there's time.
I'm very interested in interfacing VSTs with my hardware lunetta stuff, if you guys have ideas about that let me know. SynthEdit and SynthMaker look pretty useful. Maybe there's a plugin to add hours to the day. _________________ ==================
Check out the FREE Intro to Lunettas Document
https://docs.google.com/document/d/1V9qerry_PsXTZqt_UDx7C-wcuMe_6_gyy6M_MyAgQoA/edit?usp=sharing
Joined: Feb 11, 2010 Posts: 42 Location: up on Cripple Creek (CO)
Posted: Fri Apr 09, 2010 6:33 pm Post subject:
droffset wrote:
I'm very interested in interfacing VSTs with my hardware lunetta stuff, if you guys have ideas about that let me know. SynthEdit and SynthMaker look pretty useful.
If you have money to spend, there's this: http://www.expert-sleepers.co.uk/silentway.html - it won't work with all sound cards, they have compatibility info on their site. I don't use it myself.
I would upload a project file too, but it uses some payware 3rd party modules. If anyone's really interested, I can put up a version without those modules that will still be fully functional (minus the filter, and possibly some other amenities). _________________ the synthgeek pages - samples & stuff
my blog
Awesome! Slugger, I finally figured out how to get audio outputs on my module, but I'm not getting a midi in in Plogue Bidule (a modular vst host). Also my instruments have been showing up under VST effects. Can you help?
edit: I really like that plugin you made. I'll be studying the way you put it together. There are so many VSTs out there but I think there's still a few things that haven't been done. Your sg-grainbot is a good example. Which now has been done.
Joined: Feb 11, 2010 Posts: 42 Location: up on Cripple Creek (CO)
Posted: Mon Apr 12, 2010 10:18 am Post subject:
telstarmagikistferrari wrote:
Awesome! Slugger, I finally figured out how to get audio outputs on my module, but I'm not getting a midi in in Plogue Bidule (a modular vst host). Also my instruments have been showing up under VST effects. Can you help?
I think so. You need a MIDI to CV module if you want MIDI input... it will convert note on/off messages to gate signals and give you SE "control voltages" for pitch, velocity, and aftertouch. Connect your I/O module to the MIDI in pin of the MIDI to CV, and the output pins of the MIDI to CV to whatever you're trying to control (pitch out to osc pitch pins, velocity to an ADSR's level pin, etc). Apologies if I'm telling you something you already know- but I have used my stuff in Bidule, so I'm guessing that's the problem.
As for synths showing up as effects- there is a checkbox in the "Save as VST" dialog that says "Plugin is synth" or something like that, which should be checked. Note that even if you forget to do that, the plugin should still work in any host that can send MIDI to effects, it just won't get put in your host's instrument list.
Cool to see a fellow Bidule user here, btw.
Quote:
edit: I really like that plugin you made. I'll be studying the way you put it together. There are so many VSTs out there but I think there's still a few things that haven't been done. Your sg-grainbot is a good example. Which now has been done.
Thanks! I agree that there are still new things to try. I don't claim to be any sort of SE master or anything, most of the coolest stuff I've done was just the result of trying something "wrong" that happened to work. I mean no disrespect to other developers with what I'm about to say, but I think most of the VST world is still hung up on making the ultimate Moog emulation or virtual Neve channel strip instead of exploring the possibilities. I don't really think it's entirely the dev's faults though, since that's what users buy, and they've gotta eat too.
<==-- Found the above page on that novaflash page you posted. Jack cables! From what I can tell these would be awesome to build a lunetta-type vst with lots of routing options. I'm getting ahead of myself, of course. I can only hope not to come off as a clueless geek.
Joined: Feb 11, 2010 Posts: 42 Location: up on Cripple Creek (CO)
Posted: Tue Apr 13, 2010 5:40 am Post subject:
telstarmagikistferrari wrote:
Found the above page on that novaflash page you posted. Jack cables! From what I can tell these would be awesome to build a lunetta-type vst with lots of routing options. I'm getting ahead of myself, of course. I can only hope not to come off as a clueless geek.
Yeah, it does look cool. I haven't messed with that one yet myself, because it looks like it requires a lot of setup. _________________ the synthgeek pages - samples & stuff
my blog
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