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ian-s
Joined: Apr 01, 2004 Posts: 2670 Location: Auckland, New Zealand
Audio files: 42
G2 patch files: 626
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ian-s
Joined: Apr 01, 2004 Posts: 2670 Location: Auckland, New Zealand
Audio files: 42
G2 patch files: 626
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Posted: Wed Jun 09, 2004 3:38 am Post subject:
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I've gotten the 'golden string' generator working, my problem was I use 64 (unity gain) as 'one' but the accumulator seems to saturate, loosing the fractional component. I simply changed the value of 'one' to 32 and the whole thing started churning out that non repeating bit sequence.
It seems most interesting (hypnotic?) when combined with events triggered by the original (regular) clock. Sort of an ever-changing syncopation. Reminds me a lot of Cook Island drumming.
One module I think would be very handy is a DMM, just displays numerically whatever is patched in, 6 decimal places would be plenty. |
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mosc
Site Admin
Joined: Jan 31, 2003 Posts: 18198 Location: Durham, NC
Audio files: 213
G2 patch files: 60
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Posted: Wed Jun 09, 2004 8:30 am Post subject:
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g2ian wrote: | One module I think would be very handy is a DMM, just displays numerically whatever is patched in, 6 decimal places would be plenty. |
Yes, I agree with you on this. I've sent this in to Clavia as a request myself. It would certainly help when creating patches. It would just be an editor feature. It would probably eat up DSP cycles for not audio result, but it would be worth it.
This is a very interesting patch. The three variations are quite different sounding. |
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jamos
Joined: Jun 01, 2004 Posts: 514 Location: Eugene, Oregon, USA
Audio files: 4
G2 patch files: 41
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Posted: Wed Jun 09, 2004 10:15 am Post subject:
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This is a very interesting topic, g2ian. I've never had the opportunity to use thing like Fibonacci numbers in music, but they've always intrigued me.. and this "golden string" generator seems like a great little tool. Can't wait to try it out when the G2X arrives. |
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mosc
Site Admin
Joined: Jan 31, 2003 Posts: 18198 Location: Durham, NC
Audio files: 213
G2 patch files: 60
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blue hell
Site Admin
Joined: Apr 03, 2004 Posts: 24085 Location: The Netherlands, Enschede
Audio files: 278
G2 patch files: 320
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Posted: Wed Jun 09, 2004 11:55 am Post subject:
Re: tribal noodle |
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g2ian wrote: | Many thanks to Jan for demonstrating that the Percussion Osc is by no means as lame as I thought. |
It just needs a bit of frequency modulation to give it some bite (I often use self modulation at a level of about 59 units), but I see you did so.
It''s a pitty that the resource usage for modules is not as abvious as it was for th NM Classic. I used the PercOsc a lot on the Classic for it's cheapness (DSP wise, and with long decay times it can be used almost as any ordinary oscillator), but it's kind of hard to judge now.
Nice noodle that you made, I think it will be on for a while overhere. Some of the sounds of the first variation remind me a bit of that good old space rock vocals from Hawkwind. not the structure of course :-)
I'm going to have look at what you did with the golden sequence, sounds interesting.
It's funny BTW that you and Howard brought up the 'display module', I had put it on my wishlist for Clavia as well.
Jan. |
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ian-s
Joined: Apr 01, 2004 Posts: 2670 Location: Auckland, New Zealand
Audio files: 42
G2 patch files: 626
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